By GIXER Game Studio

Henshin Jackson is under development by GIXER Game Studio.

Henshin Jackson Gameplay 1

On a quiet island, the young baker Jackson wants to become a superhero, but instead of supporting him, the villagers prefer to cheer for the giant monsters.

The Legend of Zelda meets Tokusatsu Heroes in this story-driven adventure made by GIXER Game Studio for PC and Consoles.

The Elephant Island is open for the players to explore. Look out for Game Cartridges that unlock complete games to use in Jackson's console. Find Action Figures to reveal new transformations and abilities. And dig up new giant robot parts to fight against Kaijus.

With real time cinematics, the game is presented in a very unique and artistic anime visual style by Juno Cecil.

Henshin and get ready to rumble in epic hack and slash real time battles againt hundreds of giant monsters, enemy hordess and bosses.

Henshin Jackson Gameplay 2


  • A love letter to japanese metal heroes.
  • An entire island ready to explore.
  • Hack and Slash real time battles.
  • Real time cinematics
  • Frenetic Boss Battles.
  • giant robot parts to fight against Kaijus.
  • 10 collectible cartridges that unlock complete games.
  • 20 collectible Action Figures with unique transformations.
Henshin Jackson First Screens

Gixer is currently working with Mad Mimic Interactive for the Console Porting of the award-winning game No Heroes Here.


Developed by Mad Mimic Interactive, No Heroes Here is a co-op game (online and local) up to 4 players.

GIXER Game Studio is responsible for porting the game to Consoles.

In this frenetic castle defense simulator, players need to manage resources, cooperate and coordinate with each other. Teamwork becomes more important than individual skills.

With the fall of the heroes from Noobland Kingdom, it is the duty of the "No-Heroes" to prevent the waves of attack from the enemy. They need to forge different types of ammunition to carry the cannons, which are the only line of defense. It is possible to shoot honey pots, crazed chickens, among other surprises!

The light approach with comic style in Pixel Art avoids any real violence and enhances the charisma of the characters. Even the darkest stages are colorful and full of life, which attracts all ages and groups. Above all, it generates an experience that ties the bonds between friends and family, as well as giving good laughs and discussions.

The Matches through the more than 50 stages will require quick decision making together, so maintaining communication between the team is the key to victory. Work the iron, mix gunpowder, prepare the cannons, team spirit, and blast your enemies in this mind-blowing multiplayer experience!



  • Castle defender with a unique mix of craft and platforming.
  • A love letter to pixel art for a new audience
  • Online and Co-op Multiplayer.
  • 14 playable characters.
  • Frenetic Boss Battles.
  • 53 unique stages.
  • Up to 4 Players.
Download the presskit

Zangado's new visual identity by GIXER

Zangado Mask by Gixer

Zangado, the biggest youtuber of Brazil with more than 3 million followers, chooses Gixer as the official studio responsible for the task of creating his new visual identity.

After using it for 3 years, the Youtuber Zangado will abandon the look of Guy Fawkes, popularized by the comic book "V for Vendetta", to use an original mask.

"The idea is to change the Vengeance V into a tailor-made mask", Zangado explained. "I think I already have an identity to have an original mask."

Zangado By Gixer

Fantasy Moon by GIXER Game Studio.

Henshin Jackson Gameplay 1

Fantasy Moon is a mobile game for IOS and Android.

The rogue Davos want to became the king of knights, but when the bounty hunter Jen step into his life, they have to stick together to clean his name.

Control 2 characters at the same time in this frenetic misadventure.

With real time cinematics, the game is presented in a very unique and artistic anime visual style by Juno Cecil.

Meet the GIXER Game Studio team


Juno Cecil - CEO and Founder

Graduated Bachelor in Computer Science from UNASP of São Paulo.

Has more than 13 years of experience in development and art. His work includes franchises such as X-Men, Spider-Man, Top-Gun, Lego and Rocky Balboa.

Luis Tashiro

Luis Fernando Tashiro - Business Manager

Graduated Bachelor in Game Design from Anhembi Morumbi of São Paulo.


Gabi Kaoli - Executive producer

Graduated Bachelor in Information Technology from Mackenzie University of São Paulo.


Renan G. Alves - Programmer

Graduated Bachelor in Computer Science from UNISEB of Ribeirão Preto, and postgraduate with honors in Game Design by the Vancouver Film School.

Performed software quality testing for the Gears of War 4 game at the company at The Coalition, based in Vancouver, Canada.

Was one of the responsibles for porting the award winning game No Heroes Here for Consoles.


Thiago Dametto - Sound Designer

Graduated Bachelor in Game Design from Anhembi Morumbi of São Paulo.

Handle BGM and SFX for current in house projects.

About GIXER Game Studio

Gixer Game Studio is a company focused on Porting Games for Consoles, Work-for-Hire, Outsourcing and Gamification. It's the B2B Game Development branch of Hub Studio ZYX, which includes the companies Indie Roll, Gixer Game Studio, and Mad Mimic Interactive, internationally awarded for the game No Heroes Here.

The studio's mobile debut "F-Moon" is spread in more than 60 contries.

Among the past jobs made by Gixer includes Visual Identity and Physical Props for Zangado, one of the most influential youtubers in Brazil, with more than 3.5 million subscribers.


ITS - Instituto de Tecnologia de Software SBT FD Comunicação Imagine Mais Studio Joes Guaraná Kuat W3Pro Nintendo Mad Mimic Interactive 44 Toons Editora JBC Zangado

We have been fortunate enough to work with some awesome individuals and brands who value our approach.

At GIXER Game Studio, we see every project as an opportunity to work alongside clients and form deep partnerships built upon a shared ambition for technology, strategy, and design. We believe that it is as much about getting there, as it is about arriving.