GIXER logo created by Juno Cecil, 2008-2016


We are GIXER Studio.

We build experiences and products that are engaging and intuitive. Our main goal is challenge everything, from ideas to new technology, design, and strategy.

GIXER Studio houses a complete one-stop physical and digital effects workshop under one roof. It's all made possible through intense collaboration by multi-skilled artists and craftsmen between these departments. The creativity, passion and tenacity of the GIXER crew is second to none.














At GIXER Studio, we see every project as an opportunity to work alongside clients and form deep partnerships built upon a shared ambition for technology, strategy, and design. We believe that it is as much about getting there, as it is about arriving.

We have been fortunate enough to work with some awesome individuals and brands who value our approach.

Let’s find a way to work together.


Osmar: The Heel of the Loaf pitch by Gixer

The pitch for a mobile game based on the 44Toons cartoon "Osmar: The Heel of the Loaf" show features and mechanics based on the nostalgic Adventure genre. It will grant good laughs on this funny journey though Trigueiropolis.
(User friendly walk and interact controllers)

Total Budget Needed: R$ 100.000
Platforms: iOS, Android
Major Country: Brazil

Release Date: FQ 2017

Director: Juno Cecil
Programmers: Gustavo Bonesso, Juno Cecil
Game Design: Juno Cecil
Art: Juno Cecil, 44 Toons
Producer: Gixer, SPCine, 44 Toons

Ferro-U: SPJam 2016, Made in 48 hours

SPJam Theme: "Attraction"

Dr. U attracts robots to return fire. And he's getting strong, cuz he.. pump down the iron! ;D


Game Design: Hélio Yamachi
Programmers: Ivan Garcia, Leonardo Aparecido, Diogo Casagrande, Juno Cecil
Art, Animation: Juno Cecil, Jhonatas Farias
Soundtrack, SFX: Murilo Romera

Henshin Jackson: Hope is on the way!

High Concept of the game: Single player story and arcade game where you control a hero that combat injustice through acts of common decency.

Objectives & Justifications: The main goal is to discuss sexism, which is often regarded as “tolerable” in our society, through the story of Hope, a girl like many others who are victim of it.

Total Budget: R$ 30.000
Platforms: iOS, Android
Major Country: Brazil

U.S. Release Date: November 2016

Director: Juno Cecil
Programmers: Gustavo Bonesso, Juno Cecil
Game Design: Juno Cecil
Art: Juno Cecil
Producer: Gabi Valerio, Geraldo Jose
Soundtrack: Leonardo Tomas

Youtuber Zangado chooses GIXER Studio

Zangado, the biggest youtuber of Brazil with more than 3 million followers, chooses Gixer as the official studio responsible for the task of creating his new visual identity.

Read more here.


Hey Listen! This Majora's Mask short film is for entertainment purposes only and is in no way affiliated with Nintendo Co., Ltd., Legend of Zelda, or any of its respected licensees. The content is for the exclusive use of the end user, and may not be sold, rented, or used for any commercial enterprise. We make no claim to any characters, storylines, prop designs, names, logos, or situations that are trademarked, copyrighted, or otherwise protected by federal, state, international, or other intellectual property law. This work is produced solely for the personal, uncompensated enjoyment of ourselves and other Zelda fans.

U.S. Release Date: March 2015

Director: Juno Cecil
Producer: Gabi Valerio, Gabriel Niemietz, Geraldo Jose


Al Joaquim Eugenio De Lima, 881, 9th floor
Edif Jardins Office Tower, Jardim Paulista
São Paulo, SP, Brazil,01403-001

Please note that GIXER has a long-standing company policy against accepting or reviewing unsolicited submissions of creative materials. Please do not send us your scripts, game designs, story ideas or other creative materials through this website. We will not be able to consider them. Thanks for your understanding.


I have a great idea for a GIXER game. Can I send it to you?

GIXER does not accept any kind of creative submission. All of GIXER's ideas and stories are developed internally or with partners, and it is our policy not to look at any external submissions. For legal reasons we do not consider any creative material (game designs, scripts, synopses, sketches, etc.) sent to us unsolicited.

When was GIXER incorporated?

GIXER was incorporated in the state of São Paulo, Brazil on July 8, 2008.

Can the public tour the GIXER facility?

Due to production demands and confidentiality issues, we are a closed studio and do not offer tours.

I am a journalist seeking to interview a GIXER employee. Whom can I contact regarding my request?

Please send an email message containing all pertinent details (the nature of the story, the person with whom you wish to speak, the deadline, information regarding your publication or outlet, etc.) via our contact session.

I am working on a school project. Can I interview someone from GIXER or will you please send me materials that I can use as part of a presentation?

We receive a large number of requests for information in connection with student projects; Fortunately, we are able to respond to each one individually via our contact session.

What is GIXER's policy or practice for donations, scholarships, or charities?

GIXER's charitable giving focuses most often on local organizations that benefit children. We receive many requests for donations that meet these criteria and take a great deal of care in determining which initiatives to support. Regrettably, we are not able to accommodate all of the worthy requests we receive.

GIXER does not have a scholarship program at this time.

For general investor questions about GIXER Studio and W3Pro Investor Relations, Please send us an email via our contact session.

Al Joaquim Eugenio De Lima, 881, 9th floor
Edif Jardins Office Tower, Jardim Paulista
São Paulo, SP, Brazil, 01403-001

+55 (11) 98126 1098